About six weeks ago Fernlightning submitted its FPS-game Cube to Apple for review, and today we can finally see the result of the studio’s hard work. The game is for free since it’s actually a technology demo. The landscape-style engine of the game pretends to be an indoor FPS engine that combines precision dynamic occlusion culling with a form of geometric mipmapping on the world for dynamic LOD for configurable FPS and graphic detail. That’s a whole lot of crazy difficult words, all we care about is that this game is now available for free.
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Recent comments
- mike amerson: I'd love to be a
- blue: aha, seems really cool and
- Angelina Amerson: Hello I would love to
- Angelina Amerson: Hello I just wanted to
- junny: it's easy to play tap

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