Rolando, a game developed by Ngmoco, is a game that we’ve been looking forward to for the last couple of months, and now it’s finally available for iPhone and iPod Touch. For just $9.99 you get probably one of the best mobile games ever on your iPhone or iPod Touch. For more info on this great game, use our site’s search function or check out the Rolando site.
Interactive Environments: Manipulate more than a dozen gizmos, including lifts, catapults and bomb dispensers
Fun with Physics: Rolandos can bounce on trampolines, push blocks and nudge bombs and sleeping Rolandos
Rich, Intuitive Controls: Use Tilt and Multi-touch to guide the Rolandos and manipulate their world
Signature Art Style: Visuals by pop-culture illustrator Mikko Walamies and music by renowned break-beat artist Mr. Scruff
iSave and iTunes compatible: Progress is saved and restored automatically when play is stopped or interrupted
Global Leader Boards: Compare scores and Achievements with other players online
Epic Adventure: Four unique worlds and 36 engaging levels
Tomorrow, Rolando will be launched into the App Store for iPhone and iPod Touch. This game, developed by HandCircus and published by Ngmoco, contains 36 levels filled with colorful but dangerous enemies. You can manipulate the levels by rotating, sliding, dragging, pressing buttons and so on. In some of the bonus levels you will be able to rotate the level just by using the accelerometer.
Ngmoco has announced that they’ve dropped the price of all their games available in the App Store to celebrate the upcoming release of their first big game, Rolando. All four games are high quality iPhone games and show that Ngmoco has very skilled developers.
Neil Young from Ngmoco has announced via Twitter that their iPhone and iPod Touch game Rolando will come out on December 18th in the App Store. Rolando is the first big title developed by Ngmoco, a studio founded by former Electronic Arts employee Neil Young. Rolando will be sold in the App Store for $9.99, here’s a feature list of the game:
Interactive Environments: Manipulate more than a dozen gizmos, including lifts, catapults and bomb dispensers
Fun with Physics: Rolandos can bounce on trampolines, push blocks and nudge bombs and sleeping Rolandos
Rich, Intuitive Controls: Use Tilt and Multi-touch to guide the Rolandos and manipulate their world
Signature Art Style: Visuals by pop-culture illustrator Mikko Walamies and music by renowned break-beat artist Mr. Scruff
iSave and iTunes compatible: Progress is saved and restored automatically when play is stopped or interrupted
Global Leader Boards: Compare scores and Achievements with other players online
Epic Adventure: Four unique worlds and 36 engaging levels
Ngmoco‘s latest iPhone and iPod Touch game called Dr. Awesome is now available in the App Store for $1.99. You need to perform microsurgery to isolate and eradicate the mutagens that have infected your friends personalized from your iPhone or iPod Touch contact list. Cut and trap the offending viruses by guiding the micro scalpel on your screen with the accelerometer. Here’s a list of features in the game:
Use your Tilt-guided micro scalpel to perform microsurgery
Isolate 16 types of viruses and bacteria to save your patients
Collect power-ups to help give you an edge in the ER
Save your friends, personalized from your contact list
Enjoy the powerful visual styles from Escalation Studios, i-am-8-bit Productions and Lord Mesa
Today Ngmoco released a new gameplay video of Rolando, an upcoming iPhone and iPod Touch game. Along with the new video Ngmoco released some info on new features. Rolando can do a lot more than we thought, he can bounce on trampolines, push blocks and nudge bombs. There’s a ton of other cool new features, check out the list below.
Interactive Environments: Manipulate more than a dozen gizmos, including lifts, catapults and bomb dispensers
Fun with Physics: Rolandos can bounce on trampolines, push blocks and nudge bombs and sleeping Rolandos
Rich, Intuitive Controls: Use Tilt and Multi-touch to guide the Rolandos and manipulate their world
Signature Art Style: Visuals by pop-culture illustrator Mikko Walamies and music by renowned break-beat artist Mr. Scruff
iSave and iTunes compatible: Progress is saved and restored automatically when play is stopped or interrupted
Global Leader Boards: Compare scores and Achievements with other players online
Epic Adventure: Four unique worlds and 36 engaging levels
Today Ngmoco has released some video footage of Dr. Awesome and Dropship, two smaller iPhone and iPod Touch games that should come out soon. Neil Young of Ngmoco also announced that we’ll probably know find out when Rolando is coming out.
Ngmoco has released two of its new games for the iPhone and iPod Touch in the App Store. First title is Topple, available for just $0.99. In this game you need to stack weird shapes using the multi-touch controls to slide and rotate them into the position you want them to be. The second title is MazeFinger, a free maze puzzle game with more than a thousand unique mazes that you navigate by using your finger on the screen of your iPod Touch or iPhone. Every maze has hidden traps and other things that might get in your way. By playing through the 200 levels you can unlock new achievements.
Neil Young, an former Electronic Arts game producer who started his own iPhone development studio called ngmoco, gave an interesting keynote at iPhoneDevCamp 2 in San Francisco. Young tells why he quit EA to start his own iPhone development studio and what his plans for the future are.
The keynote is definitely worth watching, but here’s what he basically said about the iPhone and the plans of ngmoco. He thinks that the iPhone should try to do what the Nintendo DS is doing. As an example he told about Dr. Kawashima’s Brain Training, a game that cost $300,000 to develop and brought in $300 million. Small developers need to use the soft- and hardware they have just like Nintendo does with its not so powerful Nintendo DS. He says the iPhone has a lot of potential to beat both the PlayStation Portable and the Nintendo DS because it combines the best of the two.
Now it’s up to the small developers, he wants their ideas. He launched nglabs, a new part of ngmoco that gives the developers of 10 applications the opportunity to develop their own game. ngmoco will help them with the funding, each will receive $10,000 and ngmoco will publish the game. The developers can keep all the rights on their game.